init commit

This commit is contained in:
2024-11-12 17:41:10 +01:00
parent 1e4f1f955b
commit 20bc9108d3
146 changed files with 24465 additions and 0 deletions

23
server/.#Makefile.1.8 Normal file
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CFLAGS= -Wall -g -ansi -I/usr/include/SDL
SDLLDFLAGS= -L/usr/lib -lSDL -lpthread -lSDL_image
DEFINE= -D_XOPEN_SOURCE -D_GNU_SOURCE
GCC= g++
all : autopilot
autopilot : Autopilot.o
# $(MAKE) -C ../backprop
$(GCC) $(CFLAGS) $(SDLLDFLAGS) -o AutoPilot AutoPilot.o reseauSDL.o game.o ../backprop/couche.o ../backprop/hiddenCouche.o ../backprop/inputCouche.o ../backprop/neurone.o ../backprop/outputCouche.o ../backprop/reseau.o ../backprop/synapseMatrix.o ../backprop/synapse.o ../backprop/Utils.o ../InterfaceCpp/sdlcommon.o
Autopilot.o : AutoPilot.cpp
$(GCC) $(CFLAGS) $(DEFINE) -c AutoPilot.cpp
$(GCC) $(CFLAGS) $(DEFINE) -c game.cpp
$(GCC) $(CFLAGS) $(DEFINE) -c reseauSDL.cpp
clean :
rm -rf *.o
# $(MAKE) -C ../backprop clean
mrproper :
rm -rf *.o
rm -rf AutoPilot

210
server/.#game.cpp.1.13 Normal file
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#include "game.h"
#include "carlearn.h"
Game::Game()
{
shmCreate();
data->read=0;
data->Res[2]=1;
R.rebuild(CAMVECT,NOMBRE_NEURONES_INTERMEDIAIRES,TAILLERESULTAT);
neurError=1;
data->Neuron=0;
data->action=0;
data->APon=1;
data->viewNetwork=0;
showOutput=1;
#ifdef __SHOW_NETWORK
rSDL.setReseau(&R);
#endif
}
void Game::shmCreate()
{
if ((shmid = shmget(SHMKEY, sizeof(struct shmdata), IPC_CREAT | 0666)) < 0)
{
perror("shmget");
exit(1);
}
if ((data = (struct shmdata *) shmat(shmid, NULL, 0)) == (struct shmdata *) -1)
{
perror("shmat");
exit(1);
}
}
void Game::pilot(struct shmdata *data)
{
int i,z1=0,z2=0,center,np=0;
for(i=0;i<VSIZE;i++)
{
np+=(data->V[i]+1)%2;
if(data->V[i]==1 && z1==0)
{
z1=i;
while(data->V[i]==1) i++;
z1+=i;
z1/=2;
}
else if(data->V[i]==1)
{
z2=i;
while(data->V[i]==1) i++;
z2+=i;
z2/=2;
}
}
/* printf("zones : %d , %d \n",z1,z2); */
if(z1&&z2) center=(z1+z2)/2;
else if(z1) center=z1;
else if(z2) center=z2;
else center=VSIZE/2;
if(np>(VSIZE/2))
{
data->Res[2]=1;
}
else
{
data->Res[2]=0;
}
if(center < (VSIZE/2)-2 )
data->Res[0]=1;
else if(center > (VSIZE/2)+2 )
data->Res[1]=1;
}
void Game::learnThis()
{
if(showOutput)
{
cout << " LEARN : " ;
for(int i=0;i<TAILLERESULTAT;i++)
cout << " [" << data->Res[i] << "]";
}
neurError+=R.learnOne(data->V,data->Res);
neurError/=2;
}
void Game::neuronThis()
{
Utils u;
std::vector<double> V;
V=R.forward(data->V);
if(showOutput) cout << " neuron reply : ";
for(unsigned i=0;i<V.size();i++)
{
data->Res[i]=u.accept(V[i]);
if(showOutput) cout << " " << data->Res[i];
}
if(showOutput) cout << " bool :";
for(unsigned i=0;i<V.size();i++)
{
if(showOutput) printf(" %7.4f",(float)V[i]);
}
}
void Game::Run()
{
unsigned int cpt;
for(cpt=0;data->read!=666;cpt++)
{
#ifdef __SHOW_NETWORK
rSDL.setState(data->viewNetwork);
if(!(cpt%16)) rSDL.refresh();
#endif
while(data->read==0) usleep(data->delay/2); // on attends que la voiture ait bougé
if(data->read==666) break;
if(showOutput)
{
cout << "V = ";
for(i=0;i<VSIZE;i++)
{
if(data->V[i]) cout << " ";
else cout << "#";
}
}
if(data->action==SAVE_STATE)
{
cout << "Enregistrement de l'etat du reseau dans le fichier : " << STATE_FILE << endl;
data->action=0;
R.saveState(STATE_FILE);
}
else if(data->action==RELOAD_STATE)
{
cout << "Restauration de l'etat du reseau dans le fichier : " << STATE_FILE << endl;
data->action=0;
R.loadState(STATE_FILE);
}
if(data->APon==1)
{
pilot(data); // mode pilot automatique
if(showOutput)
{
cout << " AP= ";
for(i=0;i<TAILLERESULTAT;i++) printf(" %d",data->Res[i]);
}
}
if(data->Neuron==1)
{
if(data->APon) // mode apprentissage (neurone + pilote)
learnThis();
else // neurone seul
{
neuronThis();
}
}
if(showOutput) printf("\n");
data->read=0;
}
cout << " EXIT AutoPilot ... " << endl;
}
void Game::preLearn()
{
// double learnAll(std::vector<bool *> inputs, std::vector<bool *> targets);
std::vector<bool *> in;
std::vector<bool *> r;
int cpt=0;
double erreur=0;
for(int i=0;i<PREtests;i++)
{
in.push_back(VoitureLearnI[i]);
r.push_back(VoitureLearnR[i]);
}
while(1)
{
++cpt;
erreur += R.learnAll(in,r);
if(erreur < LEARNACCEPT)
break;
if(cpt%100 == 0)
{
erreur/=100;
cout << " : step " << cpt << " error:" << erreur << endl;
erreur=0;
}
}
}
void Game::preTest()
{
Utils u;
std::vector<double> V;
for(int i=0;i<PREtests;i++)
{
V=R.forward(VoitureLearnI[i]);
cout << "pour : ";
for(int j=0;j<64;j++) cout << VoitureLearnI[i][j] ;
for(unsigned i=0;i<V.size();i++)
cout << " [" << u.accept(V[i]) << "]";
cout << " bool " ;
for(unsigned i=0;i<V.size();i++)
cout << " [" << V[i] << "] " ;
cout << "\n";
}
}
void Game::toggleShow(bool t)
{
showOutput=t;
}

43
server/.#game.h.1.5 Normal file
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#ifndef __GAME_H
#define __GAME_H
#define VSIZE 64
#include "../InterfaceCpp/shmdata.h"
#include "../backprop/neurone.h"
#include "../backprop/couche.h"
#include "../backprop/inputCouche.h"
#include "../backprop/synapse.h"
#include "../backprop/synapseMatrix.h"
#include "../backprop/reseau.h"
#include "../backprop/Utils.h"
#define __SHOW_NETWORK
#ifdef __SHOW_NETWORK
#include "reseauSDL.h"
#endif
class Game{
private :
int shmid,i;
bool neurError,showOutput;
struct shmdata *data;
Reseau R;
#ifdef __SHOW_NETWORK
ReseauSDL rSDL;
#endif
public :
Game();
void preLearn();
void preTest();
void shmCreate();
void pilot(struct shmdata *data);
void learnThis();
void neuronThis();
void Run();
void toggleShow(bool t);
};
#endif

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server/AutoPilot.cpp Normal file
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#include <iostream>
#include <sys/types.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <stdio.h>
#include <sys/time.h>
#include <unistd.h>
#include "game.h"
using namespace std;
void showHelp()
{
cout << " -n pas de Pré apprentissage" << endl;
cout << " -s ne pas afficher d'output dans la console" << endl;
cout << " -h afficher cette aide " << endl;
}
int main(int argc, char *argv[])
{
Game G;
int i,prelearn=1;
bool showoutput=1;
for (i=1;i<argc;i++)
{
if(!strcmp("-n",argv[i])) prelearn=0;
if(!strcmp("-s",argv[i])) showoutput=0;
if(!strcmp("-h",argv[i]))
{
showHelp();
return 1;
}
}
G.toggleShow(showoutput);
if(prelearn)
{
cout << "Learn ....\n";
G.preLearn();
G.preTest();
cout << "Learn OK ...\n";
cout << "press a key !\n";
cin >> i;
}
cout << "Start interface\n";
if(fork()==0)
{
chdir("InterfaceCpp");
execv("iface",argv);
}
else
{
G.Run();
exit(0);
}
return 0;
}

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server/CVS/Entries Normal file
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/AutoPilot.cpp/1.9/Wed Apr 13 15:04:03 2005//
/carlearn.h/1.6/Wed Apr 13 15:04:03 2005//
/Makefile/1.9/Thu Apr 14 17:38:18 2005//
/game.h/1.6/Thu Apr 14 17:38:18 2005//
/game.cpp/1.15/Thu Apr 14 17:38:44 2005//
/reseauSDL.cpp/1.2/Thu Apr 14 17:39:11 2005//
/reseauSDL.h/1.2/Thu Apr 14 17:38:22 2005//
D

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server/CVS/Repository Normal file
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ia2005/server

1
server/CVS/Root Normal file
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:pserver:feeling@jfroche.be:/opt/cvsroot

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server/Makefile Normal file
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CFLAGS= -Wall -g -ansi -I/usr/include/SDL -std=c++14
SDLLDFLAGS= -L/usr/lib -lSDL -lpthread -lSDL_image
DEFINE= -D_XOPEN_SOURCE -D_GNU_SOURCE
GCC= g++
all : autopilot
autopilot : Autopilot.o
# $(MAKE) -C ../backprop
$(GCC) -o AutoPilot AutoPilot.o reseauSDL.o game.o ../backprop/couche.o ../backprop/hiddenCouche.o ../backprop/inputCouche.o ../backprop/neurone.o ../backprop/outputCouche.o ../backprop/reseau.o ../backprop/synapseMatrix.o ../backprop/synapse.o ../backprop/Utils.o ../InterfaceCpp/sdlcommon.o -L/usr/lib -lSDL -lpthread -lSDL_image -Wno-deprecated -I/usr/include/SDL -std=c++14
Autopilot.o : AutoPilot.cpp
$(GCC) -c AutoPilot.cpp -L/usr/lib -I/usr/include/SDL -Wno-deprecated -std=c++14
$(GCC) -c game.cpp -L/usr/lib -I/usr/include/SDL -Wno-deprecated -std=c++14
$(GCC) -c reseauSDL.cpp -L/usr/lib -I/usr/include/SDL -Wno-deprecated -std=c++14
clean :
rm -rf *.o
# $(MAKE) -C ../backprop clean
mrproper :
rm -rf *.o
rm -rf AutoPilot

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server/carlearn.h Normal file
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#ifndef __CARLEARN_H
#define __CARLEARN_H
int PREtests=38;
static bool VoitureLearnI[86][64]=
{
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, // FIN 38
{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, // FIN 54
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1}, // FIN 79
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} // FIN 86
};
/*
static bool VoitureLearnI_[8][64]=
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
*/
static bool VoitureLearnR[86][3]=
{
{0,0,0},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{0,0,1},
{0,0,1},
{0,0,1},
{0,0,1},
{0,0,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{1,0,1},
{0,0,1},
{0,0,1},
{0,0,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,1,1},
{0,0,1},
{0,0,1},
{0,0,1},
{0,0,1},
{0,0,1},
{0,0,1},
{0,0,1}
};
#endif

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#include "game.h"
#include "carlearn.h"
Game::Game()
{
shmCreate();
data->read=0;
data->Res[2]=1;
R.rebuild(CAMVECT,NOMBRE_NEURONES_INTERMEDIAIRES,TAILLERESULTAT);
neurError=1;
data->Neuron=0;
data->action=0;
data->APon=1;
data->viewNetwork=0;
showOutput=1;
#ifdef __SHOW_NETWORK
rSDL.setReseau(&R);
#endif
}
void Game::shmCreate()
{
if ((shmid = shmget(SHMKEY, sizeof(struct shmdata), IPC_CREAT | 0666)) < 0)
{
perror("shmget");
exit(1);
}
if ((data = (struct shmdata *) shmat(shmid, NULL, 0)) == (struct shmdata *) -1)
{
perror("shmat");
exit(1);
}
}
void Game::pilot(struct shmdata *data)
{
int i,z1=0,z2=0,center,np=0;
for(i=0;i<VSIZE;i++)
{
np+=(data->V[i]+1)%2;
if(data->V[i]==1 && z1==0)
{
z1=i;
while(data->V[i]==1) i++;
z1+=i;
z1/=2;
}
else if(data->V[i]==1)
{
z2=i;
while(data->V[i]==1) i++;
z2+=i;
z2/=2;
}
}
/* printf("zones : %d , %d \n",z1,z2); */
if(z1&&z2) center=(z1+z2)/2;
else if(z1) center=z1;
else if(z2) center=z2;
else center=VSIZE/2;
if(np>(VSIZE/2))
{
data->Res[2]=1;
}
else
{
data->Res[2]=0;
}
if(center < (VSIZE/2)-2 )
data->Res[0]=1;
else if(center > (VSIZE/2)+2 )
data->Res[1]=1;
}
void Game::learnThis()
{
if(showOutput)
{
cout << " LEARN : " ;
for(int i=0;i<TAILLERESULTAT;i++)
cout << " [" << data->Res[i] << "]";
}
neurError+=R.learnOne(data->V,data->Res);
neurError/=2;
}
void Game::neuronThis()
{
Utils u;
std::vector<double> V;
V=R.forward(data->V);
if(showOutput) cout << " neuron reply : ";
for(unsigned i=0;i<V.size();i++)
{
data->Res[i]=u.accept(V[i]);
if(showOutput) cout << " " << data->Res[i];
}
if(showOutput) cout << " bool :";
for(unsigned i=0;i<V.size();i++)
{
if(showOutput) printf(" %7.4f",(float)V[i]);
}
}
void Game::Run()
{
unsigned int cpt;
for(cpt=0;data->read!=666;cpt++)
{
#ifdef __SHOW_NETWORK
rSDL.setState(data->viewNetwork);
if(!(cpt%16)) rSDL.refresh();
#endif
while(data->read==0) usleep(data->delay/2); // on attends que la voiture ait bougé
if(data->read==666) break;
if(showOutput)
{
cout << "V = ";
for(i=0;i<VSIZE;i++)
{
if(data->V[i]) cout << " ";
else cout << "#";
}
}
if(data->action==SAVE_STATE)
{
cout << "Enregistrement de l'etat du reseau dans le fichier : " << STATE_FILE << endl;
data->action=0;
R.saveState(STATE_FILE);
}
else if(data->action==RELOAD_STATE)
{
cout << "Restauration de l'etat du reseau dans le fichier : " << STATE_FILE << endl;
data->action=0;
R.loadState(STATE_FILE);
}
if(data->APon==1)
{
pilot(data); // mode pilot automatique
if(showOutput)
{
cout << " AP= ";
for(i=0;i<TAILLERESULTAT;i++) printf(" %d",data->Res[i]);
}
}
if(data->Neuron==1)
{
if(data->APon) // mode apprentissage (neurone + pilote)
learnThis();
else // neurone seul
{
neuronThis();
}
}
if(showOutput) printf("\n");
data->read=0;
}
cout << " EXIT AutoPilot ... " << endl;
}
void Game::preLearn()
{
// double learnAll(std::vector<bool *> inputs, std::vector<bool *> targets);
std::vector<bool *> in;
std::vector<bool *> r;
int cpt=0;
double erreur=0;
for(int i=0;i<PREtests;i++)
{
in.push_back(VoitureLearnI[i]);
r.push_back(VoitureLearnR[i]);
}
while(1)
{
++cpt;
erreur += R.learnAll(in,r);
if(erreur < LEARNACCEPT)
break;
if(cpt%100 == 0)
{
erreur/=100;
cout << " : step " << cpt << " error:" << erreur << endl;
erreur=0;
}
}
}
void Game::preTest()
{
Utils u;
std::vector<double> V;
for(int i=0;i<PREtests;i++)
{
V=R.forward(VoitureLearnI[i]);
cout << "pour : ";
for(int j=0;j<64;j++) cout << VoitureLearnI[i][j] ;
for(unsigned i=0;i<V.size();i++)
cout << " [" << u.accept(V[i]) << "]";
cout << " bool " ;
for(unsigned i=0;i<V.size();i++)
cout << " [" << V[i] << "] " ;
cout << "\n";
}
}
void Game::toggleShow(bool t)
{
showOutput=t;
}

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#ifndef __GAME_H
#define __GAME_H
#define VSIZE 64
#include <unistd.h>
#include "../InterfaceCpp/shmdata.h"
#include "../backprop/neurone.h"
#include "../backprop/couche.h"
#include "../backprop/inputCouche.h"
#include "../backprop/synapse.h"
#include "../backprop/synapseMatrix.h"
#include "../backprop/reseau.h"
#include "../backprop/Utils.h"
#define __SHOW_NETWORK
#ifdef __SHOW_NETWORK
#include "reseauSDL.h"
#endif
class Game{
private :
int shmid,i;
bool neurError,showOutput;
struct shmdata *data;
Reseau R;
#ifdef __SHOW_NETWORK
ReseauSDL rSDL;
#endif
public :
Game();
void preLearn();
void preTest();
void shmCreate();
void pilot(struct shmdata *data);
void learnThis();
void neuronThis();
void Run();
void toggleShow(bool t);
};
#endif

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#include "reseauSDL.h"
ReseauSDL::ReseauSDL ()
{
//font=SFont_InitFont(IMG_Load(FONT_PATH));
couche1=0;
couche2=0;
couche3=0;
width=800;
height=600;
R=NULL;
active=0;
}
void ReseauSDL::showScreen(int x=800, int y=600)
{
if( SDL_Init(SDL_INIT_VIDEO) < 0 )
{
fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError());
return ;
}
atexit(SDL_Quit);
screen = SDL_SetVideoMode(800,600, 32, SDL_HWSURFACE);
if( screen==NULL )
{
fprintf(stderr, "Could not create surface: %s\n", SDL_GetError());
return ;
}
active=1;
}
void ReseauSDL::hideScreen()
{
SDL_FreeSurface(screen);
}
void ReseauSDL::setReseau(Reseau *r)
{
R=r;
couche1=r->Icouche.getNumber();
couche2=r->Hcouche.getNumber();
couche3=r->Ocouche.getNumber();
}
void ReseauSDL::drawNeuron(int couche, int neur)
{
SDL_Rect r;
char red;
char green;
double syn;
r.x= 100 + (300*(couche-1));
if(couche==1)
{
r.y= (600*(neur+1)) / (couche1+1) ;
for(int i=0;i<couche2;i++)
{
red=0;
green=0;
syn=R->Icouche.getSynapse(neur,i).getWeight();
//cout << "DA - " << syn ;
if(syn<0.0)
{
if(syn<-2.0) syn=-2.0;
syn=syn*-1.0;
syn*=128.0;
red=(char)syn;
}
else if(syn>0.0)
{
if(syn>2.0) syn=2.0;
syn*=128.0;
green=(char)syn;
}
//cout << " r=" << (int)red << " g=" << (int)green << endl;
DrawLine(screen, r.x , r.y , 100+(300*couche) , (600*(i+1))/(couche2+1) , red,green,0);
}
}
if(couche==2)
{
r.y=(600*(neur+1))/(couche2+1);
for(int i=0;i<couche3;i++)
{
red=0;
green=0;
syn=R->Hcouche.getSynapse(neur,i).getWeight();
if(syn<0.0)
{
if(syn<-2.0) syn=-2.0;
syn=syn*-1.0;
syn*=128.0;
red=(char)syn;
}
else if(syn>0.0)
{
if(syn>2.0) syn=2.0;
syn*=128.0;
green=(char)syn;
}
//cout << " r=" << (int)red << " g=" << (int)green << endl;
DrawLine(screen, r.x , r.y , 100+(300*couche) , (600*(i+1))/(couche3+1) , red,green,0);
}
}
if(couche==3)
{
r.y= ((600*(neur+1))/(couche3+1));
}
r.x-=2;
r.y-=2;
r.w=5;
r.h=5;
SDL_FillRect(screen,&r, SDL_MapRGB(screen->format, 0,0,255));
}
bool ReseauSDL::getState()
{
return active;
}
void ReseauSDL::setState(bool st)
{
if(st==active) return;
if(st==true)
{
showScreen();
active=st;
}
else
{
hideScreen();
active=st;
SDL_Quit();
}
}
void ReseauSDL::refresh()
{
if(active)
{
SDL_Rect r;
r.x=0;
r.y=0;
r.w=800;
r.h=600;
SDL_FillRect(screen,&r, SDL_MapRGB(screen->format, 255,255,255));
for(int i=0;i<couche1;i++) drawNeuron(1,i);
for(int i=0;i<couche2;i++) drawNeuron(2,i);
for(int i=0;i<couche3;i++) drawNeuron(3,i);
SDL_Flip (screen);
}
}
/*
void ReseauSDL::redraw_synapses(Reseau &R)
{
refresh();
}
*/

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#ifndef __RESEAU_SDL
#define __RESEAU_SDL
#include <iostream>
#include <SDL.h>
#include <SDL_image.h>
#include <time.h>
#include "../InterfaceCpp/sdlcommon.h"
#include "../InterfaceCpp/SFont.h"
#include "../backprop/neurone.h"
#include "../backprop/couche.h"
#include "../backprop/inputCouche.h"
#include "../backprop/synapse.h"
#include "../backprop/synapseMatrix.h"
#include "../backprop/reseau.h"
#define FONT_PATH "InterfaceCpp/font.png"
using namespace std;
class ReseauSDL
{
private:
SDL_Surface* screen;
int couche1;
int couche2;
int couche3;
int width;
int height;
bool active;
Reseau *R;
//SFont_Font* font;
public:
ReseauSDL();
// ~ReseauSDL();
void setReseau(Reseau *r);
void putPixel(int , int , char, char, char);
void refresh();
//void redraw_synapses(Reseau &R);
void drawNeuron(int couche, int neur);
void showScreen(int x, int y);
void hideScreen();
bool getState();
void setState(bool );
};
#endif

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