#ifndef __GAME_H #define __GAME_H #define VSIZE 64 #include "../InterfaceCpp/shmdata.h" #include "../backprop/neurone.h" #include "../backprop/couche.h" #include "../backprop/inputCouche.h" #include "../backprop/synapse.h" #include "../backprop/synapseMatrix.h" #include "../backprop/reseau.h" #include "../backprop/Utils.h" #define __SHOW_NETWORK #ifdef __SHOW_NETWORK #include "reseauSDL.h" #endif class Game{ private : int shmid,i; bool neurError,showOutput; struct shmdata *data; Reseau R; #ifdef __SHOW_NETWORK ReseauSDL rSDL; #endif public : Game(); void preLearn(); void preTest(); void shmCreate(); void pilot(struct shmdata *data); void learnThis(); void neuronThis(); void Run(); void toggleShow(bool t); }; #endif