#include "neuroneTest.h" void NeuroneTest::setUp(){ // construction du test Neur1 = new Neurone(); Neur2 = new Neurone(100.0,Neur1); } void NeuroneTest::tearDown(){ // destruction du test delete Neur1; delete Neur2; } void NeuroneTest::testInit(){ // verifie les assignations du constructeur de la classe CPPUNIT_ASSERT( Neur1->getWeight()==0.0 ); CPPUNIT_ASSERT( Neur2->getWeight()==100.0 ); CPPUNIT_ASSERT( Neur1->getNextNeurone()==NULL ); CPPUNIT_ASSERT( Neur2->getNextNeurone()==Neur1 ); } void NeuroneTest::testNextNeurone(){ // verifie l assignation du pointeur vers le suivant CPPUNIT_ASSERT( Neur1->getNextNeurone()==NULL ); Neur1->setNextNeurone(Neur2); CPPUNIT_ASSERT( Neur1->getNextNeurone()==Neur2 ); } void NeuroneTest::testSetWeight(){ // verifie l'assignation d'un poid à un neurone CPPUNIT_ASSERT( Neur1->getWeight()==0.0 ); Neur1->setWeight(1.0); CPPUNIT_ASSERT( Neur1->getWeight()==1.0 ); } void NeuroneTest::testActive(){ // verifie l'activation d'un neurone CPPUNIT_ASSERT( Neur2->getWeight()==100.0 ); CPPUNIT_ASSERT( Neur2->getState()==true ); } void NeuroneTest::testOperotorAssign(){ Neurone bla(3.0); bla = 3.0; CPPUNIT_ASSERT(bla.getWeight()==3); }