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ia2005/server/.#game.cpp.1.13
2024-11-12 17:41:10 +01:00

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#include "game.h"
#include "carlearn.h"
Game::Game()
{
shmCreate();
data->read=0;
data->Res[2]=1;
R.rebuild(CAMVECT,NOMBRE_NEURONES_INTERMEDIAIRES,TAILLERESULTAT);
neurError=1;
data->Neuron=0;
data->action=0;
data->APon=1;
data->viewNetwork=0;
showOutput=1;
#ifdef __SHOW_NETWORK
rSDL.setReseau(&R);
#endif
}
void Game::shmCreate()
{
if ((shmid = shmget(SHMKEY, sizeof(struct shmdata), IPC_CREAT | 0666)) < 0)
{
perror("shmget");
exit(1);
}
if ((data = (struct shmdata *) shmat(shmid, NULL, 0)) == (struct shmdata *) -1)
{
perror("shmat");
exit(1);
}
}
void Game::pilot(struct shmdata *data)
{
int i,z1=0,z2=0,center,np=0;
for(i=0;i<VSIZE;i++)
{
np+=(data->V[i]+1)%2;
if(data->V[i]==1 && z1==0)
{
z1=i;
while(data->V[i]==1) i++;
z1+=i;
z1/=2;
}
else if(data->V[i]==1)
{
z2=i;
while(data->V[i]==1) i++;
z2+=i;
z2/=2;
}
}
/* printf("zones : %d , %d \n",z1,z2); */
if(z1&&z2) center=(z1+z2)/2;
else if(z1) center=z1;
else if(z2) center=z2;
else center=VSIZE/2;
if(np>(VSIZE/2))
{
data->Res[2]=1;
}
else
{
data->Res[2]=0;
}
if(center < (VSIZE/2)-2 )
data->Res[0]=1;
else if(center > (VSIZE/2)+2 )
data->Res[1]=1;
}
void Game::learnThis()
{
if(showOutput)
{
cout << " LEARN : " ;
for(int i=0;i<TAILLERESULTAT;i++)
cout << " [" << data->Res[i] << "]";
}
neurError+=R.learnOne(data->V,data->Res);
neurError/=2;
}
void Game::neuronThis()
{
Utils u;
std::vector<double> V;
V=R.forward(data->V);
if(showOutput) cout << " neuron reply : ";
for(unsigned i=0;i<V.size();i++)
{
data->Res[i]=u.accept(V[i]);
if(showOutput) cout << " " << data->Res[i];
}
if(showOutput) cout << " bool :";
for(unsigned i=0;i<V.size();i++)
{
if(showOutput) printf(" %7.4f",(float)V[i]);
}
}
void Game::Run()
{
unsigned int cpt;
for(cpt=0;data->read!=666;cpt++)
{
#ifdef __SHOW_NETWORK
rSDL.setState(data->viewNetwork);
if(!(cpt%16)) rSDL.refresh();
#endif
while(data->read==0) usleep(data->delay/2); // on attends que la voiture ait bougé
if(data->read==666) break;
if(showOutput)
{
cout << "V = ";
for(i=0;i<VSIZE;i++)
{
if(data->V[i]) cout << " ";
else cout << "#";
}
}
if(data->action==SAVE_STATE)
{
cout << "Enregistrement de l'etat du reseau dans le fichier : " << STATE_FILE << endl;
data->action=0;
R.saveState(STATE_FILE);
}
else if(data->action==RELOAD_STATE)
{
cout << "Restauration de l'etat du reseau dans le fichier : " << STATE_FILE << endl;
data->action=0;
R.loadState(STATE_FILE);
}
if(data->APon==1)
{
pilot(data); // mode pilot automatique
if(showOutput)
{
cout << " AP= ";
for(i=0;i<TAILLERESULTAT;i++) printf(" %d",data->Res[i]);
}
}
if(data->Neuron==1)
{
if(data->APon) // mode apprentissage (neurone + pilote)
learnThis();
else // neurone seul
{
neuronThis();
}
}
if(showOutput) printf("\n");
data->read=0;
}
cout << " EXIT AutoPilot ... " << endl;
}
void Game::preLearn()
{
// double learnAll(std::vector<bool *> inputs, std::vector<bool *> targets);
std::vector<bool *> in;
std::vector<bool *> r;
int cpt=0;
double erreur=0;
for(int i=0;i<PREtests;i++)
{
in.push_back(VoitureLearnI[i]);
r.push_back(VoitureLearnR[i]);
}
while(1)
{
++cpt;
erreur += R.learnAll(in,r);
if(erreur < LEARNACCEPT)
break;
if(cpt%100 == 0)
{
erreur/=100;
cout << " : step " << cpt << " error:" << erreur << endl;
erreur=0;
}
}
}
void Game::preTest()
{
Utils u;
std::vector<double> V;
for(int i=0;i<PREtests;i++)
{
V=R.forward(VoitureLearnI[i]);
cout << "pour : ";
for(int j=0;j<64;j++) cout << VoitureLearnI[i][j] ;
for(unsigned i=0;i<V.size();i++)
cout << " [" << u.accept(V[i]) << "]";
cout << " bool " ;
for(unsigned i=0;i<V.size();i++)
cout << " [" << V[i] << "] " ;
cout << "\n";
}
}
void Game::toggleShow(bool t)
{
showOutput=t;
}