updated service
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28
src/FanStateService.cpp
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28
src/FanStateService.cpp
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@@ -0,0 +1,28 @@
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#include <FanStateService.h>
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FanStateService::FanStateService(AsyncWebServer* server,
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SecurityManager* securityManager) :
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_httpEndpoint(FanState::read,
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FanState::update,
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this,
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server,
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FAN_SETTINGS_ENDPOINT_PATH,
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securityManager,
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AuthenticationPredicates::IS_AUTHENTICATED) {
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pinMode(FAN_PIN, OUTPUT);
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// configure settings service update handler to update LED state
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addUpdateHandler([&](const String& originId) { onConfigUpdated(); }, false);
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}
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void FanStateService::begin() {
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_state.fanStatus = DEFAULT_FAN_STATE;
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Serial.print("Starting The Fan Service");
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onConfigUpdated();
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}
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void FanStateService::onConfigUpdated() {
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Serial.print(" ** Fan UPDATE ");
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digitalWrite(FAN_PIN, _state.fanStatus ? FAN_ON : FAN_OFF);
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}
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87
src/FanStateService.h
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87
src/FanStateService.h
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@@ -0,0 +1,87 @@
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#ifndef FanStateService_h
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#define FanStateService_h
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#include <HttpEndpoint.h>
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#define FAN_PIN 13
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#define PRINT_DELAY 5000
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#define DEFAULT_FAN_STATE false
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#define OFF_STATE "OFF"
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#define ON_STATE "ON"
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// Note that the built-in LED is on when the pin is low on most NodeMCU boards.
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// This is because the anode is tied to VCC and the cathode to the GPIO 4 (Arduino pin 2).
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#ifdef ESP32
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#define FAN_ON 0x1
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#define FAN_OFF 0x0
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#elif defined(ESP8266)
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#define FAN_ON 0x0
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#define FAN_OFF 0x1
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#endif
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#define FAN_SETTINGS_ENDPOINT_PATH "/rest/fanState"
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class FanState {
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public:
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bool fanStatus;
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int fanSpeed;
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static void read(FanState& settings, JsonObject& root) {
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root["fan_status"] = settings.fanStatus;
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String s = root["fan_status"];
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Serial.print(" ** Fan read [" + s + "]\n");
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}
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static StateUpdateResult update(JsonObject& root, FanState& fanState) {
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boolean newState = root["fan_status"] | DEFAULT_FAN_STATE;
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Serial.print(" ** Fan update [" + (String)newState + "]\n");
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if (fanState.fanStatus != newState) {
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fanState.fanStatus = newState;
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return StateUpdateResult::CHANGED;
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}
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return StateUpdateResult::UNCHANGED;
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}
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static void haRead(FanState& settings, JsonObject& root) {
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root["state"] = settings.fanStatus ? ON_STATE : OFF_STATE;
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String s = root["state"];
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Serial.print(" ** Fan haRead [" + s + "] \n");
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}
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static StateUpdateResult haUpdate(JsonObject& root, FanState& fanState) {
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String state = root["state"];
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String s = root["state"];
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Serial.print(" ** Fan haUpdate [" + s + "] \n");
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// parse new led state
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boolean newState = false;
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if (state.equals(ON_STATE)) {
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newState = true;
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} else if (!state.equals(OFF_STATE)) {
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return StateUpdateResult::ERROR;
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}
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// change the new state, if required
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if (fanState.fanStatus != newState) {
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fanState.fanStatus = newState;
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return StateUpdateResult::CHANGED;
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}
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return StateUpdateResult::UNCHANGED;
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}
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};
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class FanStateService : public StatefulService<FanState> {
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public:
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FanStateService(AsyncWebServer* server, SecurityManager* securityManager);
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void begin();
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private:
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HttpEndpoint<FanState> _httpEndpoint;
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void registerConfig();
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void onConfigUpdated();
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};
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#endif
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13
src/main.cpp
13
src/main.cpp
@@ -1,18 +1,27 @@
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#include <ESP8266React.h>
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/*
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#include <LightMqttSettingsService.h>
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#include <LightStateService.h>
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*/
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#include <FanStateService.h>
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#define SERIAL_BAUD_RATE 115200
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AsyncWebServer server(80);
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ESP8266React esp8266React(&server);
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/*
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LightMqttSettingsService lightMqttSettingsService =
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LightMqttSettingsService(&server, esp8266React.getFS(), esp8266React.getSecurityManager());
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LightStateService lightStateService = LightStateService(&server,
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esp8266React.getSecurityManager(),
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esp8266React.getMqttClient(),
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&lightMqttSettingsService);
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*/
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FanStateService fanStateService = FanStateService(&server,esp8266React.getSecurityManager());
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void setup() {
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// start serial and filesystem
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Serial.begin(SERIAL_BAUD_RATE);
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@@ -21,10 +30,12 @@ void setup() {
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esp8266React.begin();
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// load the initial light settings
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lightStateService.begin();
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fanStateService.begin();
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/*
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// start the light service
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lightMqttSettingsService.begin();
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*/
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// start the server
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server.begin();
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